He wants to fix the Bastion because he hopes that will undo the damage caused. The Atoner: Rucks expresses guilt about his role in the Calamity. ![]() Art-Style Dissonance: For a game primarily about the psychological effects of The End of the World as We Know It on the survivors, the game's visual design is a lot cuter than you'd expect.Armor-Piercing Attack: Several of the Kid's weapons can be upgraded to ignore armor.Given the Magitek nature of the Calamity, and the fact that the ending reveals that the Bastion's " Restoration" function is unable to prevent it, it may even extend all the way to metaphysical annihilation, as well. We're not shown exactly how far the destruction extends, though it certainly hasn't covered the entire planet, and most of the Wilds are slowly recovering. The city of Caelondia and surrounding areas are left as nothing but disconnected bits of land floating over an infinite void. Apocalypse How: The Calamity causes regional physical annihilation, at minimum.Zulf in particular is very sympathetic - he learned first-hand that the Calamity was caused by the Caels trying to wipe the Ura out. Anti-Villain: All of the game's enemies - from the Windbags, to the various types of wild creatures, to the Ura - are portrayed sympathetically.If you die with idols invoked, the game also gives you the option to turn them off for the next run without having to return to the Bastion to do so. If it did, that level would be downright unbeatable. Anti-Frustration Features: The final level of the Stranger's Dream, if played with idols on, will not apply their effects to the Ura boss.Animal Motifs: The image of Pyth, the Wakeful Bull, god of Order and Commotion, decorates the city walls, the Kid's Bullhead Shield and many places.Rucks: Nothing good ever came out of the past, except history. An Aesop: While it's not explicit, and the game ultimately lets the player make their own decision and draw their own conclusion about the results, there's a definite theme of "worry about the future, not the past".He simply traveled to Caelondia in an attempt to improve relations with them. Ambadassador: Zulf before the Calamity, though not in any official capacity. ![]() Of course, Bastion is ultimately optimistic, so it's probably more fair to say that the overriding theme is overcoming loneliness and regret. things that are far more close to home than the game's fantasy-apocalypse setting would suggest. Loneliness caused by being the only survivor of a disaster, having lost your entire family, or being ostracized for being different regret from a personal failing, parting from loved ones on acrimonious terms, or simply feeling that you should have done more. The Aloner: The overriding theme of the game is loneliness and regret.Alien Sky: Played with, in that you're standing on part of it - the Calamity scattered the lands everywhere, including up and down. ![]()
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